ULTIMA VI: THE FALSE PROPHET Alt 214 Codes "for all you real cheaters out there" brought to you by Beamer For those of you that haven't found the magic method of travel in Ultima 6, pressing Alt 214 will bring up prompt (in Gargoylian) for three coordinates - these three hex numbers will bring you to any location in Britannia, the dungeons or the Gargoyle world. This is apparently the programmers method of travel and is faster than a fan powered Balloon! The three numbers are basicly the x,y & z coordinates for the map, with 0,0,0 located at the upper left corner on Level 0 (Britannia). For this discussion, I will use the form x,y,l to describe this coordinate system. The first two numbers (x & y) increase by 1 for each move in the horizontal or vertical direction. The x coordinates begin at the left edge and the y coordinates begin at the top. The third coordinate (l) represents the level; Britannia is Level 0, the dungeons are Levels 1 thru 4 and the Gargoyle world is Level 5. Alt 214 is entered on the numeric keypad, just like entering ASCII codes. Each coordinate is entered separately, ie, press return after each one. You will be instantly teleported to your destination faster than Scotty could manage. Just be carefull about landing on mountians, oceans, dragons and the remnants of the once beautiful Gargoyle world - the Etherial Void. Now how does this relate to that old degree system used for over 5 centuries in our beloved land? Well, if you really want to convert your sextant readings to "Gargoyle coordinates" I'll tell you how (but there is an easier way!). Sextant coordinates are centered on Lord British's castle. Sextant coordinate 0N 0E is equavalent to Gargoyle coordinate 133,16c,0. It should be noted that one degree encompasses 8 moves on the map, or , 8 minutes equals 1 degree. Unfortunatly, the craftsmen of Britannia have not succeeded in producing a sextant fine enough to read to the minute. You will have to determine this on your own. Just move and read the sextant until the degrees change. I have assumed a degree-minute numbering system in the following form: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 2.0 ..... OK, now lets say you read your sextant and move around and find you are at Sextant coordinate 37.1N 45.2E . To translate this to Gargoyle coordinates for a quick return, use the following proceedure: 1. For the x coordinate you must use the degrees E or W. Multiply the degrees by 8 and add the minutes. If this is degrees E, add it to 307; if degrees W, subtract from 307. Convert the result to hex for the final x coordinate. In our example: 45 times 8 = 360 minutes 360 plus 2 = 362 Since this is E: 307 + 362 = 669 669 decimal = 29d hex therefore, the x coordinate is 29d 2. For the y coordinate you must use the degrees N or S. Multiply the degrees by 8 and add the minutes. If this is degrees S, add it to 364; if degrees N, subtract from 364. Convert the result to hex for the final y coordinate. In our example: 37 times 8 = 296 minutes 296 plus 1 = 297 Since this is N: 364 - 297 = 67 67 decimal = 43 hex therefore, the x coordinate is 43 3. We now have the coordinate 29d,43. Since we are on the main map of Britannia, this is Level 0, and the full coordinate is: 29d,43,0 4. Now, just press Alt 214, enter 29d,43,0 in response to the prompts, and you will find yourself back in Minoc at the "old shrine". Now your going to say "You must be kidding - this is suppose to be a game, not a damm math lesson!" Well, I agree. I went so far as to write a program for my calculator to do the conversions for me. But then I reasoned: If Alt 214 exists, there might be other Alt codes that do something. The first one I tried was Alt 213 and, low and behold, this gives the Gargoyle coordinate for your present position plus a free view of the map - forget all those gems and peer spells! Alt 213 returns a 13 digit number, the last 7 of which are the coordinates. The first 6 are releted to the total number of moves you have made. For the example above, the number would look something like: 79000029D0430 or 790000 moves and coordinate 29D,043,0 OK, now for all you cheaters; Here are a bunch of Gargoyle coordinates, many of which can destroy your enjoyment of the game...kids, don't do this at home! Most of the enjoyment of Ultima is exploring the land on your own, so I suggest you only use these to see what lies ahead and find these locations on your own. The list is not complete because I'm taking my time roaming around and getting everything I can out of the game. Some of these coordinates are from a list generated by Bug Man. Thanks for the insite into Alt 214. BEWARE: You can land in a real 'snake pit' with some of these locations. Always be prepared for the worst when teleporting to a strange location. LB's Castle (for a quick heal)....................133,15f,0 Gold exchange.....................................144,18c,0 Vault at the Gold Exchange......................144,18a,0 Log cabin outside Yew.............................b2,94,0 Saw Mill..........................................2a4,65,0 Budo (Thieves guild-Serpent's Hold)...............233,25e,0 Wisps (outside Empath Abbey)......................a5,115,0 Iolo's hut........................................c3,e8,0 Mariah (Lycaeum)..................................37b,1aa,0 Ephemerides (Lens Maker-Lycaeum)..................3b9,196,0 Bonn's house (Hermit on Bloddy Plains)............3a3,d3,0 Bonn's basement (Map)...........................e9,32,1 Lake entrance on Isle of Avatar...................36c,383,0 Codex.............................................39b,354,0 Cyclops Castle (S of Minoc).......................25f,11d,0 Vortex Cube.....................................93,3c,0 Mushroom Isle (S of Paws).........................19b,29c,0 Isle to N with ship.............................194,28c,0 Magicians (for spells and reagents): Nicodemus (N of Britain)........................148,ca,0 Xiao (Verity Isle)..............................35b,165,0 Horance (N of Jhelom)...........................38,1d5,0 Rudyom (NE Cove)................................243,157,0 SHRINES Honesty (island N of Lycaem)....................3a7,109,0 Compassion (E of Britain).......................1f7,168,0 Valor (island S of Jhelom)......................9f,3b1,0 Justice (tip of land NE of Yew).................127,28,0 Sacrifice (desert E of Minoc)...................33f,a6,0 Honor (SW of Trinsic)...........................147,339,0 Humility (Isle of Avatar).......................397,3a8,0 Spirituality....................................????????? (Note: Maybe a bug; I can't go here under the full moon.) "Old Shrines": Moonglow........................................383,1f4,0 Britain.........................................1b3,18c,0 Jhelom..........................................93,374,0 Yew.............................................e3,84,0 Skara Brae......................................4b,1fc,0 Trinsic.........................................183,314,0 Minoc...........................................29b,44,0 New Magencia....................................2e3,2bc,0 Cities: Britain (Sundial)...............................133,1a3,0 Buccaneers Den..................................23c,215,0 Cove............................................223,163,0 Empath Abbey....................................83,db,0 Jhelom (Main Dock)..............................a0,36b,0 Lycaeum.........................................37b,1a4,0 Library (Ladder Down).........................37b,1b4,0 Minoc (Sundial).................................254,63,0 Baskets.......................................246,5c,0 James (Armorer)...............................259,6b,0 Moonglow........................................383,203,0 Penumbra......................................39a,1f3,0 New Magencia....................................2e3,2ab,0 Paws (dock).....................................198,264,0 Marissa.......................................186,257,0 Trinsic (at Rune)...............................19b,2e,0 Brandon (Armory)..............................1ad,2e8,0 Serpents Hold...................................22e,3bc,0 Skara Brae (Well)...............................54,203,0 Sutek's Island..................................316,3d4,0 Ladder down...................................313,3ad,0 Man (Balloon Plans)...........................b4,dc,4 Yew (Sundial)...................................ec,a7,0 DUNGEONS Hefitimus Cave: Entrance .......................................84,35b,0 Wrong: Entrance........................................1f4,53,0 Map Room........................................93,3,3 Covetous: Entrance........................................273,73,0 Map Room........................................93,3,3 Ant's Cave: Entrance........................................365,bb,0 Mushroom Lake...................................e4,2b,2 Object stores...................................ad,15,3 Hole down to map................................a4,2b,3 Map.............................................f7,27,4 Destard: Entrance........................................120,29d,0 Dragon Eggs (To North)..........................2c,2b,4 Hythloth: Britannia Entrance (Isle of Avatar).............384,3a4,0 Captain John....................................ea,ef,4 Gargoyle entrance...............................dc,db,5 Shame: Entrance (at Lost Lake).........................eb,19b,0 Skeleton's house................................2c,5b,1 River (gold nuggets)............................37,93,1 Magic Bow.......................................63,6,3 Ybarra (Map)....................................53,1f,4 Buccaneer's Cave (Sewers under LB's Castle): Entrance on Buccaneers Isle.....................234,253,0 Entrance in LB's Castle Sewer (1 of 4)..........44,4b,1 Daros...........................................43,7a,1 Glass Sword, Magic Bow..........................9c,7e,2 Spider's Cache..................................81,dd,3 Isle in Lake S of Pheonix.......................83,8c,3 Pheonix (Thief).................................76,46,3 Pirate Cave: N End of Island (safe area).....................2bc,333,0 Entrance @ Isle S of New Magencia...............2c3,342,0 Pirate's Treasure Room..........................9b,e4,4 GARGOYLE WORLD Valkadesh.........................................cf,ac,5 Hall of Knowledge.................................7f,af,5 Temple of Singularity.............................7f,37,5 Temple of Kings...................................7f,50,5 Shrine of Passion................................bc,2c,5 Shrine of Diligence...............................6c,dc,5 Shrine of Control.................................43,2c,5 Tomb of the Kings.................................7f,9,4 Now, all I ask for all these coordinates is for someone who has been to the Shrine of Spirituality to do an Alt 213 on it and tell me the coordinate. I seriousally think I have a bug since I can't get there by normal means. You can leave me a message on Candyland, Elm Street or the Fatal Society. -Beamer