
	Okay, once you've unzipped this, you should have 4 files:

	README.TXT (this file)
	MAPIN.EXE
	U4BRIT.GIF
	DOS4GW.EXE

	Copy these files into your U4 directory (this is the same directory
	where you will find the WORLD.MAP file).

	IMPORTANT! Back up your WORLD.MAP file as WORLD.GOD or something,
	just in case you fry your original map and want to start over.

	Heres how this works: the U4BRIT.GIF contains the default map of
	Britannia. If you run MAPIN.EXE, this GIF will be transformed into
	the file WORLD.NEW. You will need to copy this file over the old
	WORLD.MAP file. 
	
	WARNING: Do not alter the locations of towns and such. The
	coordinates of the locations in the game are hardcoded somewhere
	and I'm really not motivated to search for them. You cannot enter
	a location unless an icon is present AT the original location.
	You can swap around the icons for towns, castles, villages and 
	ruins, - just don't swap dungeons icons for town-like icons and 
	vice-versa.

	If you want to do some serious terrain building, you'll need to
	print out the following. These are the internal codes for each
	tile type (which is also the color number in your paint program):

	 0 deep sea       22 dungeon floor        76 lava
	 1 sea            23 bridge               60 chest
	 2 shallow sea    29 ruin                 61 ankh
	 3 swamp          30 shrine               62 brick floor
	 4 grass                                  63 wood floor
	 5 brush          24 balloon              57 big rock
	 6 forest         16 ship
	 7 hills          20 horse
	 8 mountains      
	 9 dungeon       127 brick wall
	10 town           67 full moongate
	11 castle         68 poison field
	12 village        69 lightening field
	13 lbc castle 1   70 fire field
	14 lbc castle 2   71 sleep field
	15 lbc castle 3   73 secret passage

	(there are 256 tiles in all, these are only the important ones)

							Centurion
							bob@cei.net
	






