Cear Dragon is Reverse-Engineering the “Ultima Forever” PC Alpha Client
It has been over a decade since “Ultima Forever” went offline, but Cear Dragon has set out to find a way to make the early PC alpha version of the game playable again.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
“Ultima Online’s” original lead designer, Raph Koster, is about to release a new sci-fi sandbox MMORPG into Steam Early Access next week.
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
Richard Garriott mused about a possible new “Ultima” game, using “Shroud of the Avatar” as a testbed, on his recent birthday livestream.
“Code of the Savage” is a dark fantasy RPG inspired by “Ultima 6” and “Ultima 7” (among other classic titles). Nearing release, it is now available to wishlist on Steam!
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
Twitch streamer Majuular joins the “O for Obfuscate” podcast to discuss Origin Systems and the “Ultima” series.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A Python-based command line utility for extracting, modifying, and repackaging the game data files from “Ultima 8.”
The Grey Wanderer put various AI models to the ultimate – or “Ultima” – test.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).